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I wanted to redesign our architecture to make Burnout and Firefight game modes a child of a base game mode and then do the same thing for the HUD and GameState. Any other input would be appreciated. The flames on the fire would appear to grow larger but in reality, each time the fire got bigger, more particle systems were being added. So this week I finally had all the assets to finish version one of the HUD. One thing I have yet to determine is whether or not this method requires the ONLY reflection captures in your scene to be the ones that are used to fake darken a room.
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